Showing posts with label Graphic Novel. Show all posts
Showing posts with label Graphic Novel. Show all posts

Sunday, 12 March 2023

Graphic Novel Review: The Sea in You, Written and Illustrated by Jessi Sheron

Pros: lesbian mermaid love story!, gorgeous artwork, deaf/mute characters

Cons: some sad scenes, emotional abuse

Fifteen year old Corinth’s boyfriend Seth is emotionally abusive. When she meets a mermaid at the beach she discovers that friendship doesn’t have to be painful. But Skylla wants to stay with Corinth, and bad things happen when mermaids transform into humans.

The artwork is gorgeous. Vibrant colours, lots of curvy women. While you don’t see much of the underwater kingdom, I loved how this author represented the mother mermaid and the fathers (they’re so CUTE!). The mermaid design is all fish, with sharp teeth, webbed fingers, and various coloured skin.

Corinth’s a great character who’s lack of self-esteem is being exploited by her emotionally abusive boyfriend. There’s nothing over the top in the story, just constant little episodes of negging and gaslighting. Seeing her regain confidence is a real treat.

Corinth’s mother is deaf so she knows sign language. After meeting, she starts teaching Skylla all sorts of new language based things, including sign language. It’s great to see.

The relationship between Skylla and Corinth is built on mutual admiration and affection, and it’s is a real pleasure watching it blossom into love.

This is a fun, beautiful graphic novel that I hope a lot of people read.

Tuesday, 20 April 2021

Graphic Novel Review: Averee written by Stephanie Phillips with Dave Johnson, Illustrated by Marika Cresta


Pros: realistic setting and characters, pretty artwork

Cons: ending is simplistic

In a future where your Ranked app scores decide where you can live, what restaurants you can enter, and how ‘cool’ you are at school, being at the bottom sucks. When the app is hacked and the scores of Averee and her mom drop suddenly, Averee faces prejudice at school while her mom’s job is in jeopardy. A friend’s idea to find the app’s founder sounds impossible, but just might be Averee’s only hope.

Averee is a 5 issue, self-contained graphic novel. The artwork is full of colourful pastels and simplistic backgrounds, letting the characters and plot be the focus. It’s easy to grasp the kind of world an app like Ranked would create, so little world-building was required. Having said that, the cattiness of some schoolgirls is very realistic and sells the setting.

I liked the friendship between Averee and Zoe, whose rank has always been low. Their arguments and resolution feel natural for their age. I also liked the budding relationship between Averee and Luke, the awkwardness of trying too hard while hoping it’s not obvious you’re trying too hard.

The plot is well paced across the 5 issues, and while the ending seemed a little simplistic (I feel like the trio would face more consequences for what they did), I did like the resolution.

Tuesday, 20 October 2020

The Phantom of the Opera: The Graphic Novel - Script, art, and letters by Varga Tomi

Pros: expressive artwork, faithful adaptation

Cons:

Christine Daae’s astounds the Paris opera house with her voice despite having no teacher. Even her old childhood friend Raoul, the Vicomte de Chagny, is entranced. But she has a secret teacher, the opera ghost that’s terrorizing the theatre. The ghost is a jealous master, who demands Christine’s affections for himself.

This is an adaptation of the novel by Gaston Leroux. If you’re only familiar with the Andrew Lloyd Weber musical there are a fair number of differences. The general story is the same and Tomi’s adaptation hits all the necessary beats.

The art, though not my preferred style, fits the subject matter. The colours are subdued with a lot of dark shadows. Faces are very expressive. The author apparently did research for the book in Paris, and illustration of the opera house that begins chapter one is magnificent in its photo realism. The costumes and opera house are lavishly detailed. The ghost looks suitably horrifying with his red eyes and missing nose. The illustrations really bring home the horror of Christine’s position.

It’s a faithful adaptation of a great book.



Tuesday, 14 May 2019

Graphic Novel Review: Lady Mechanika Vol 5: La Belle Dame Sans Merci by M. M. Chen and Joe Benitez

Pros: gorgeous artwork, interesting story, great costumes

Cons: depressing ending

Lady Mechanika’s quest to discover her past is sidetracked when Mr Lewis’s depression suddenly dissipates and he announces his engagement to a mysterious woman.

This volume collects the three comics that make up this storyline. It references some of the earlier volumes, but as situations and people are given enough reference, you can follow along even if you haven’t read those.

As with the other volumes, the artwork is gorgeous with some great steampunk costumes and a Victorian style setting. There are a few fight scenes with good action and a new female bad guy.

I found myself conflicted by the depression plotline. On the one hand I think the team did a great job of showing that it can take a long time for people who have suffered lost to recover. On the other hand, Lady Mechanika seems to have reached a point where she’s tired of Mr Lewis’s grief and just wants him to go back to being her occasional sidekick. I could actually understand his choice for marriage at the end of the volume and felt that Lady Mechanika took something from him and then left him alone to deal with the fallout at a point when he clearly needs intervention. The idea that he’ll just recover on his own - given enough time - is unfortunately rarely true in real life, and it would have been nice to see this acknowledged in the comic, maybe by sending him to a convalescent home or giving him a pet to care for (it’s possible this will be addressed in the next issue). But that last page with him is very depressing to read.

On the whole though, I thought it was a great volume.

Tuesday, 18 December 2018

Graphic Novel Review: FTL, Y’all! : Tales From the Age of the $200 Warp Drive edited by Amanda Lafrenais


Out December 25th

Pros: wide variety of stories, some excellent artwork, inclusive stories 

Cons: often abrupt endings, not hard SF, some artwork I didn’t care for

First off, reviews are subjective. Everyone likes different things. This is even more apparent when it comes to artwork. So while some of the stories and some of the artwork didn’t appeal to me, that won’t be true for everyone. There’s quite a variety of both stories and artwork here, and the ones that didn’t work for me might turn out to be your favourites.

I was surprised by how many stories had retrofitted cars as spaceships. In fact, don’t think too much about the science in most of the stories as they generally don’t deal with the practicalities of space (like oxygen, radiation shielding, gravity, food, water, waste). The few that did, stood out, and I really enjoyed them.

There are 21 stories in this collection, and some of them are very short, almost more vignettes than full short stories. Some of them end abruptly, which I didn’t like. 

The black and white artwork was varied. Some of the stories were gorgeous, some had artwork I couldn’t stand.

I loved the inclusive nature of the stories. There was a variety of characters from different racial backgrounds and sexual identities.

On the whole the collection is a good mix. There are some real knockout stories and some I personally didn’t care for, but it’s worth the read.

“M.S.P.I.P.S.P” by Kay Rossbach 
**** Louanne Davis navigates the spaceport with her daughter before their flight to Mars to reunite with her wife. - I enjoyed the artwork. Anyone’s who’s flown will sympathize with Louanne’s plight as one thing after another goes wrong.

“Lia” by Alexxander Dovelin 
**** A woman’s life work is used to capture experiences of space as viewed by androids. - The artwork seemed a little more realistic in style. I liked the story. It’s about finding people who believe in you, as you navigate a world where profit is everything.

“Microwave” by Jay Eaton 
**** Rowan’s on her way to use a warp pod to travel to Seatle, but her uncles are driving her nuts with their talk of safety issues. - Not my favourite art style, but an interesting short story about being prepared to act when things go wrong.

“Cabbage Island” by Mulele Jarvis 
**** Yu’s dream is to build a car that can warp through space in the hopes of finding a new planet to live on, as the world gets worse and worse. - I liked the artwork and the story was engaging. Not sure when Hondo had time to bake the cookies, and the ending wasn’t to my taste.

“Passing Through” by Jamie Kaye and Sunny 
** Two friends chat about what they’re up to now. - There were a few panels (the ones in the bar) where I wasn’t sure what was going on. I do love the idea of having a personal transporter though, and being able to tour the world/galaxy. I was left wondering how the phone didn’t cut out each time the man teleported.

“Last Exit” by Christine Williamson and M. Kennedy 
* Mary runs away from home to space and gets caught by the predatory bureaucracy. - I was not a fan of the artwork. I found the small script crowded and hard to read. Changing the engine’s not enough to make a car space worthy and she was woefully unprepared for the trip considering she left when she did out of pique rather than need.

“Ignition” by Iris Jay and Skolli Rubedo
* Rhea and Imogen are a salvage team hired by a fascist leader to recover the Discovery shuttle. - I didn’t like the artwork for this story and the story left me with a several questions. 

“Wayhome” by Evan Dahm 
*** A family makes a home in a new place, leaving the city behind. But isolation breeds paranoia. - I liked aspects of this story. The artwork was interesting and there’s a great paranoia reaction at one point. The ending was strange. 

“Space to Grow” by N.N. Chan 
***** A young astrobiologist blogging about her first solo assignment is beset by internet trolls. - I liked the artwork. I also appreciated that it depicts a common problem for internet creators. Negative comments can really bring you down, even if you’re doing what you love.

“Soft Physics” by Blue Delliquanti 
*** People in disparate communities await packets of info, some of which contain the exploits of Phoney and Mandy. - The artwork wasn’t quite my style. The story was interesting but didn’t have much of a conclusion.

“Brilliant + Handsome” by C.B. Webb 
*** Two boys build ships to go to Mars, one in a car, the other in a washing machine. - Didn’t like the artwork. I had to read the ending twice to understand what happened, but really liked it once I got it.

“Failsafe” by Rachel Ordway 
** A pilot tries to commit suicide via black hole. - More of a vignette than a story, it does portray frustrated despair very well.

“I Want to Be Alone” by Seren Krakens 
* Fed up with life among slobs, the protagonist takes off alone to find the perfect planet where they can be alone. - I found the artwork very confusing and had a difficult time understanding what was going on.

“Finders Keepers” by Ahueonao 
***** Three friends attempt to loot an abandoned luxury space station whose AI killed the previous guests and crew. - Loved the artwork and the story was a lot of fun. 

“Prodigal Sunset” by Sara Duvall and James F. Wright
*** A group of teens from various planets try to find a cure for the strange illness they share. - Nice artwork. I was left with a lot of questions.

“Words From the Dead” by Jonathon Dalton 
**** Two archaeologist study the remains of the long dead Taucetian society. - I appreciated that the author paid some attention to science in this story. The artwork was ok. Loved the story’s ending. 

“Story of a Rescue” by Nathaniel Wilson 
*** Two kids and their pilot are heading out to find their dead beat step-dad. - The kids told a lot of back story, which seemed a bit odd as the pilot was older than them and I’d have expected him to have a better sense of current affairs. Loved the ending.

“Solitary” by David Andry and Paul Schultz 
**** A prisoner’s sentence is commuted provided he sign on to a new program. - Interesting story that was well executed.

“Graddad’s Second Wife” by Cheez Hayama and Earl T. Roske 
**** Sergio’s granddad needs help keeping his new wife - an alien - from ICE. - The alien was kind of disturbing, but the story was otherwise fun.

“The Senior Project” by Maia Kobabe 
**** While other kids work on FTL thesis projects, Willow cultivates a fast-growing crop of Adzuki beans. - I liked the relationship that formed between Willow and Kai, as they both worked on their projects. I also liked the practical applications for Kai’s teleporter.

“My Stars and Garters” by Ainsley Seago 
**** A couple builds a spaceship so they can live their most authentic Victorian lives away from people who find them strange. - I suspect people who live differently would be among the first to leave Earth should an FTL drive become cheaply available. An enjoyable end to the collection.

Friday, 14 September 2018

Graphic Novel Review: Gravity Falls Lost Legends by Alex Hirsch


Pros: fun stories, good artwork

Cons: 

Schmebulock the gnome narrates four new stories of the Pines family in this graphic novel based on the TV show. In “Face It” Pacifica wants magical aid removing a wrinkle, “Comix Up” sees Stan trapped inside a comic book, “Don’t Dimension It” has Mabel lost in the multiverse, and “Pines Bros Mystery” is an adventure from when Stan and Ford were kids.

There are new journal pages and puzzles to solve, and the stories fit in nicely with the show. Be sure you’ve seen both seasons as one of the stories may be spoilery otherwise. There’s little character introduction, so if you haven’t seen the show you won’t know who anyone is or why they’re doing what they’re doing.

The artwork matches that of the show, though in some panels Ford and Stan’s heads are a bit too large for the bodies they’ve got.

Overall it’s a fun book with some cute additional stories.

Tuesday, 26 June 2018

Graphic Novel Review: Lady Mechanika Volume 4: The Clockwork Assassin Written by Joe Benitez and M. M. Chen


Illustrated by Joe Benitez and Martin Montiel

Pros: gorgeous artwork, interesting characters, short mystery

Cons:  

When old co-workers of Archibald Lewis start dying, Lady Mechanika is implicated in their murders.

As with the previous volumes I loved the artwork. I love the sharp cheekbones and narrow chins. I love Lady Mechanika’s Victorian-steampunk outfits. There’s a lot of motion and animation to the frames.

This volume can easily be read independent of the others (there are 2 minor references to prior events). The mystery is fast paced and while there are only a few suspects, it’s neat seeing the team investigate. I was curious why Gwendolyn Cain wasn’t the first person they questioned given her entourage at the funeral and the description of the killer.

This volume collects three issues and tells a complete story that’s entertaining and beautifully rendered.

Tuesday, 15 May 2018

Graphic Novel Review: The Ghost, The Owl Written by Franco and Illustrated by Sara Richard


Pros: gorgeous artwork

Cons: the story jumps around

A ghost girl who doesn’t remember her past is aided by a friendly owl. Meanwhile, the woman who lives nearby is being menaced by an angry man.

The artwork is gorgeous. It’s all flowing waves of monochrome and colour that gives the book a surreal feel. I loved how the waves join objects (like the panel where one eye belongs to the owl, the other to the crow, with the beak being the owl in flight). The animals look realistic, even as the ghost has a dreamy look to her.

The story jumped around a fair bit, bringing in a lot of details but not explaining much. Several things relied more on cliches than development in the story. I did like the idea that your actions can have long term consequences - the owl has helped others and they willingly help him because of that. I was left wondering why the animals didn’t want the owl to help the woman. Sure, they’re different species, but she treats the land much better than the man would.

If you like the cover’s style, the artwork is definitely worth it.

Thursday, 12 October 2017

Shout-Out: The Last Amazon Kickstarter

I got an email about this kickstarter project for a near future post-apocalyptic photo realistic graphic novel. It's written by Jamison Stone and illustrated by David Granjo.

Synopsis:
In a near future, World War 3 lasted only three minutes. The world was ravaged by the fallout with two major opposing factions rising from the chaos: The Denver Denizens and The Azureus Islands.
Danni Winters was chosen to live on The Azureus Islands, a place advertised as the last oasis on our war torn planet. At first Danni was ecstatic about moving away from the troubles of the world, but she wasn’t selected by chance. Danni soon discovers she has mysterious powers and abilities which can tip the balance of power in this precarious post-apocalyptic world.
After a terrible event, Danni’s new life is destroyed, pushing her to use her newfound strength to face a brutal encounter with the “Amazons,” an army of killer robots created to not only protect Azureus Islands, but become the next generation of military force upon planet Earth. Only through determination, power, and trust in her new abilities will Danni have what it takes to uncover the truth of her past and defeat The Last Amazon.

You don't get the book until the $30 hardcover pledge (and oddly enough there's no PDF only tier).

There's more artwork and a video on the website if you're interested in learning more.


Tuesday, 26 September 2017

Graphic Novel Review: Lady Mechanika: La Dama de la Muerte by Joe Benitez and M. M. Chen

Illustrated by Joe Benitez and Martin Montiel

Pros: gorgeous artwork, touching story

Cons: makes the locals look ignorant

Mourning the death of a friend, Lady Mechanika makes her way to Mexico, where she’s coerced into joining the Day of the Dead festivities.

This graphic novel gathers a 3 issue storyline.

As with the previous volumes the artwork is simply gorgeous. I love the costumes and make-up associated with the festival. There are some beautiful double page spreads.

I enjoyed the story, though it does depend on the ‘superstitious natives are easily duped’ trope and it’s not particularly original. I found the opening beautiful and sad, despite the positive message of the festival. 

I was confused by who Dallas was. He isn’t mentioned in the earlier volumes nor was there a flashback explaining how he died or any explanation of why Mechanika felt responsible for his death.


Despite a few minor issues, I love this series. Each volume stands alone and uses unique new locations and outfits. The artwork really is worth it.

Tuesday, 23 May 2017

Graphic Novel Review: Lady Mechanika volume 3: The Lost Boys of West Abbey by M.M. Chen

Pencils by Joe Benitez and Martin Montiel
(collects issues 1-2 of Lady Mechanika: The Lost Boys of West Abbey)

Pros: beautiful artwork, interesting story, great characters

Cons: short

Lady Mechanika hears of a strange murder case where kidnapped urchin boys were found murdered next to mechanical parts. She starts investigating, wondering if this case could lead to information about her own origins.

As with the previous volumes, this one stands alone, though there is a quick, non spoilery callback for the events of volume 2. It’s only two issues, so the story is much shorter than those of the earlier graphic novels (and the price reflects that).

Once more the artwork is gorgeous. The characters have a fun mix of Victorian and steampunk fashions.The cast is widened with the addition of a detective inspector, who I suspect will show up in later volumes.

The cover gallery at the end has some nice pieces. 


I’m loving this series.

Friday, 19 May 2017

Graphic Novel Review: Lady Mechanika Volume 2: The Tablet of Destinies by M.M. Chen

Pencils by Joe Benitez and Martin Montiel
(collects issues 1-6 of Lady Mechanika: The Tablet of Destinies)

Pros: gorgeous artwork, fast paced story, lots of women

Cons: 

Lady Mechanika returns to London in time to witness the kidnapping of Lewis’ niece. Seems the girl’s grandfather is part of an African expedition uncovering a long lost underground city. And within that city is the tablet of destinies, rumoured to be a powerful weapon.

Once again the artwork is incredible. It’s lush and detailed.

The story’s fast paced, going from one crisis or revelation to another. I enjoyed that this book had several diverse locations, and peoples.

Lady Mechanika’s a fantastic protagonist. I’m impressed with the number of women the series has introduced, and the great costumes they wear (some sexy, others practical).


I’m loving this series.

Tuesday, 2 May 2017

Graphic Novel Review: Spill Zone by Scott Westerfeld

Illustrated by Alex Puvilland
Pros: atmospheric, interesting characters, intriguing story

Cons: a little slow

No one knows what caused the Spill Zone, but its dangers are numerous. Addison supports herself and her younger sister by sneaking into her old hometown, now a quarantine zone, and selling the pictures she takes. She stays safe by obeying a set of rules. Now she’s offered a large sum of money to bring something back from the zone, but it means breaking the rules…

This is the first volume and so mostly sets up the spill zone and the characters. It’s a bit slow, but that’s due to the many panelled atmospheric nature of the artwork. While the artwork wasn’t entirely to my liking, it does embody the post-apocalyptic feel of the city and the creepy stuff going on inside it. It’s also highly expressive, showing a lot of motion and emotion.

Addison’s pretty interesting as a protagonist, gutsy if not terribly business savvy. Her obvious love for her sister shines through. I have to admit, I’m most intrigued by Vespertine, her sister’s telepathic, snarky doll.


The story ends with several mysteries introduced and I’m very curious to see what happens next.

Tuesday, 31 January 2017

Graphic Novel Review: Witchblade vol 1 by Ron Marz & Mike Choi

Pros: artwork

Cons: too many questions, anti-climactic ending

NYC Detective Sara Pezzini is in a coma. When she wakes up she doesn’t remember what happened to her, but she intends to find out. 

According to the back cover, this is a reinvention of the Witchblade comic and was meant to help introduce new readers to the world. It collects issues 80 - 85. As the only Witchblade comic I’ve read, I’m not sure it succeeds.

The graphic novel asks a lot of questions and teases a lot of answers, but doesn’t tell you much. There’s a mystic Asian man who know stuff but won’t say anything. Sara also knows stuff but only gives a very brief and basic explanation of what the Witchblade is and how she got it, right before the final battle. There’s so much talking around what the reader wants to know that it becomes quite frustrating at times.

The main plot doesn’t make much sense either. There are priests who’ve spent hundreds of years planning for something, who don’t seem to have really considered what their plan means. I’d expected their creature to turn on them, which it might have done, given more time.

The climactic battle was a let down, the creature being defeated remarkably fast.

The artwork, however, was stunning. Beautiful frames full of motion. I loved how each frame with the Witchblade showed it growing, and how it completely covers Sara at the end.


I liked the concept and loved the artwork, but the story didn’t impress me.

Tuesday, 1 November 2016

Graphic Novel Review: Shame written by Lovern Kindzierski and illustrated by John Bolton

Pros: lush artwork, bonus features

Cons: nudity started to feel excessive

When the white witch Virtue makes a selfish wish for a child, the demon Slur grants that wish. He taunts her that their daughter, Shame, will be a tool of evil. To prevent Shame from damaging the world, Virtue contains her in a forest grove. But evil cannot be contained. 

Shame is comprised of three comics: Conception, Pursuit, and Redemption. There’s a forward by Colleen Doran, a preface by Lovern Kindzierski, and a preview of the next comic in the series, Tales of Hope. It also contains a discussion about Shame between Lovern Kindzierski, John Bolton, and Alexander Finbow (publisher and editor in chief of Renegade Arts Entertainment) that includes some concept and finished artwork, the original outline for the Shame graphic novel, and some panel description to finished copy artwork stills. 

Graphic novel artwork can be hit or miss for me. John Bolton’s artwork is lush and descriptive. It is done in photorealistic watercolours and form a mix of gorgeous and grotesque. When the artwork aims for beautiful it’s stunning. When it doesn’t, there are hideous, misshapen creatures. I really liked the artwork around the young Virtue in book 2, and a lot of Shame’s medieval outfits in book 3. Personally I’m not so keen on the grotesque side of art, and so many panels were not to my liking. Virtue’s old form, for example, is the unattractive, warty witch from traditional fairytales.

There’s a fair amount of nudity, as fits the adult nature of this fairytale. Some of it felt warranted, like the nymphs, though at times it started to feel gratuitous, as when nipples were visible through opaque cloth. Having said that, there is no sexual violence or gratuitous sex depicted.

I’d expected the plot to have a more Pandora’s Box feel, showing how the world changed when shame was introduced to it, but that’s not what happened. It’s a clear cut story of evil versus good, where true evil cannot be redeemed, and pure good cannot be corrupted. Only a man of fate, standing between them, has the ability to choose which side to join, and thereby change the outcome. 

Slur and his minions are quite terrifying in execution. Their guiding of Shame down the dark path is chilling.

As someone who doesn’t believe in original sin or that the sins of the parents damn their children, I was surprised that Virtue simply left the child and didn’t even try to prevent her corruption (though the assumption is that Shame is automatically corrupt, I would argue that the fact that she wonders why her mother abandoned her shows she could have turned another way).


It’s an interesting story with a unique art style.

Wednesday, 10 February 2016

Kickstarter Projcet: BLACK

I finally got around to backing the POC Destroy Science Fiction kickstarter (which is funded but has 9 days left), and the site recommended some other projects I might be interested in.  Turns out it was right and I am interested in BLACK, a graphic novel kickstarted by Kwanza Osajyefo, Tim Smith 3, Jamal Igle, and Khary Randolph.

The premise:

In a world that already fears and hates them – what if only Black people had superpowers?

Here's the longer synopsis:

After miraculously surviving being gunned down by police, a young man learns that he is part of the biggest lie in history. Now he must decide whether it's safer to keep it a secret or if the truth will set him free.

The $10 mark gets you the 6 issues of the first volume of the comic.  $25+ shipping for the physical book.  It's already funded and working towards the stretch goals.

Tuesday, 8 April 2014

Graphic Novel Review: Zita the Spacegirl by Ben Hatke

Pros: fun protagonist, cute story, expressive artwork

Cons: 

When Zita finds a strange device in a meteoroid and pushes the button on it her friend Joseph is pulled through the rift that opens.  She reacts as any young girl would, by running away and pretending nothing bad just happened.  Then she gathers her courage, pushes the button again, and jumps through the rift to go find her friend.  Her quest to rescue Joseph takes her to an alien planet that’s facing its final days.

Zita’s expression when her friend disappears and her subsequent attempt to run and hide reminded me of the times I did something bad as a kid and tried to make it go away by ignoring the problem.  But just as in real life, Zita’s forced to confront her error and make it right.  

Zita’s a personable girl, with a lot of courage and heart.  She makes friends easily, finding several creatures willing to help her out.

The artwork is very expressive, giving the characters a lot of personality to match the dialogue.

The plot is quick moving, with a few twists.  Things wrap up well enough at the end of this comic, but there are 2 other books in the series, Legends of Zita the Spacegirl and Return of Zita the Spacegirl (which comes out in May).  The three books together make up the completed story arc.

This is a great kid friendly graphic novel that will inspire readers and hopefully encourage them to read more SF and fantasy adventures.

Tuesday, 18 February 2014

Graphic Novel Review: Leaving Megalopolis by Gail Simone and J. Calafiore

Pros: great story, multi-racial cast, beautiful artwork

Cons: some gory scenes

A group of civilians tries to leave Megalopolis, The Safest City Anywhere, after the heroes who once protected the city begin killing everyone.

I bought this comic as part of a kickstarter campaign.  Its production was delayed due to illness and an extension of the story, so I only got it recently.  It was worth the wait.

Megalopolis is a cosmopolitan city, so the characters in the book are from varied backgrounds.  Mina, the caustic ‘leader’, had a traumatic childhood, seen in flashbacks, that makes it hard for her to care for anyone other than herself.  Yet she forms a group that hopes to make it out of Megalopolis to safety. 

The comic is filled with harsh realities, some swearing and the aftermath of horrific acts.  However, there’s also something amazing in the idea that humans - under the worst circumstances - can become heroes in their own right.  The characters constantly try to pass off responsibility - for their lives, for their safety - to others, only to have it made perfectly clear that if a hero’s coming, they’ll have to play that role.

The story expects you to piece together what’s happening and works perfectly for an apocalyptic premise.  I really liked the realism of the artwork and the fact that some of the more gruesome acts were hinted at rather than shown. 

It’s a pretty brutal story but a great start to a series.

Thursday, 6 February 2014

Graphic Novel Review: Code Monkey Save World

Written by Greg Pak, Based on the songs by Jonathan Coulton
Illustrated by Takeshi Miyazawa

Pros: quirky characters, bizarre plot, great illustrations

Cons: you’re missing out if you don’t know the songs it’s based on

My husband bought this as part of a kickstarter campaign.  The story is based on Jonathan Coulton songs.  The only song of his I was familiar with (beyond a vague memory of something about 'skullcrusher mountain') were the ending theme songs for the Portal video games and not ones alluded to in the story.  The upside is that you don’t need to know the songs the story is based on in order to really enjoy the quirkiness of this graphic novel, but I imagine there’s a lot of subtlety I missed because I didn’t know the references.  [The kickstarter also included digital downloads of acoustic versions of the songs used in the graphic novel, which I listened to after reading it.  And yes, there are a lot of minor references and details I didn’t pick up on the first time.]

Charles is a monkey who writes code for SCM Industries.  He’s enamoured of the secretary who works on his floor and annoyed by his in-your-face manager.  When robots attack their office and his co-workers are kidnapped, Charles is drafted by the company’s CEO, ‘Skullcrusher’ to defeat The Robo Queen.  But Skullcrusher’s not so concerned with rescuing Charles’ crush as he is with proving he’s an evil genius and convincing The Robo Queen to love him.

There’s a lot more going on than that summary indicates, most notably with the zombies.  The story jumps around a bit, but it’s always entertaining and hilarious, making me laugh out loud on several occasions.  The characters are all quirky, with the villains being the right cross between creepy and funny.

The artwork was fantastic, very expressive and brilliantly coloured.  I especially loved The Robo Queen’s metal armour.


This is a great 4 issue graphic novel.

[You can preview and buy all of Jonathan Coulton's songs on his website, and you can get the comic, up to issue #3 at Monkeybrain Comics and ComiXology.]
ETA: Since there's a lot of music on his site, here are some songs to start you off: Code Monkey, Skullcrusher Mountain, Re: Your Brains, Better, Creepy Doll, The Future Soon, and Chiron Beta Prime, all of which influenced this comic in some way.)

Thursday, 7 February 2013

Graphic Novel Review: Pariah Volume 1


Created by Aron Warner, Written by Philip Gelatt and Illustrated by Brett Weldele

Pros: varied characters, interesting premise, plays on politics and racism

Cons: artwork wasn't to my liking, not much info given as to how vitros were created and why they're so different 

This graphic novel collects the first four issues of the Pariah comic books.  Each comic details the background of a vitro character (or in one case a set of characters), and how they react when vitros are accused of blowing up a lab, releasing a virus into the environment.   Together, the issues form a complex picture of how vitros are treated, how they differ from 'normal' humans and how they're trying to survive.

The premise, that kids created using a special in vitro technique meant to eliminate disease, which boosts their intelligence, is a very interesting one.  I wish more information were given about how they were born/what makes them different, but the series focuses more on the current crisis than their origins.

There's a variety of protagonists, offering several points of view with regards to what's happening and how the vitros should deal with it, culminating in Franklin Hyde, whose radical plan is enacted to unexpected results.

While I enjoyed the story the artwork wasn't to my liking.  This is purely a matter of personal taste and as the art didn't detract from the story it wasn't a problem.  But, unlike other graphic novels, this isn't one I pick up because I liked the artwork.   

This graphic novel ends with the characters coming together in unexpected circumstances, and the kind of cliffhanger that makes you wish the artist could draw faster.

Pariah Volume 1 comes out from Sea Lion Books on February 19th.