Head On by John Scalzi - This is set in the same world as Lock In (my review), which I really enjoyed.
John Scalzi returns with Head On, the standalone follow-up to the New York Times bestselling and critically acclaimed Lock In. Chilling near-future SF with the thrills of a gritty cop procedural, Head On brings Scalzi's trademark snappy dialogue and technological speculation to the future world of sports.
Hilketa is a frenetic and violent pastime where players attack each other with swords and hammers. The main goal of the game: obtain your opponent's head and carry it through the goalposts. With flesh and bone bodies, a sport like this would be impossible. But all the players are "threeps," robot-like bodies controlled by people with Haden's Syndrome, so anything goes. No one gets hurt, but the brutality is real and the crowds love it.
Until a star athlete drops dead on the playing field.
Is it an accident or murder? FBI agents and Haden-related crime investigators, Chris Shane and Leslie Vann, are called in to uncover the truth-and in doing so travel to the darker side of the fast-growing sport of Hilketa, where fortunes are made or lost, and where players and owners do whatever it takes to win, on and off the field.
Fire Dance by Ilana Myer - Sounds interesting...
Palace intrigue, dark magic, and terrifying secrets drive the beautifully written standalone novel Fire Dance, set in the world of Last Song Before Night.
Espionage, diplomacy, conspiracy, passion, and power are the sensuously choreographed steps of the soaring new high fantasy novel by Ilana C. Myer, one woman's epic mission to stop a magical conflagration.
Lin, newly initiated in the art of otherwordly enchantments, is sent to aid her homeland's allies against vicious attacks from the Fire Dancers: mysterious practitioners of strange and deadly magic. Forced to step into a dangerous waltz of tradition, treachery, and palace secrets, Lin must also race the ticking clock of her own rapidly dwindling life to learn the truth of the Fire Dancers' war, and how she might prevent death on a scale too terrifying to contemplate.
Myer's novel is a symphony of secret towers, desert winds, burning sands, blood and dust. Her prose soars, and fluid movements of the politically charged plot carry the reader toward a shocking crescendo.
The Ghost, The Owl Written by Franco and Illustrated by Sara Richard - The artwork for this looks beautiful.
On a cool evening on the swamp, a figure appears dancing across the water. A human figure, but far from a human form. A Ghost, a young girl spirit that seems to have lost its way. A good Samaritan owl decides to help against the wishes of his animal brethren. What mysteries does the ghost girl hold the secrets to and what will happen when she and the owl unlock them together? Will they find out what happened to her? Will she find her way to where she needs to be? What will happen to the animals in the swamp and surrounding forest? An adventure with the most unlikely of pairs, The Ghost, the Owl.
City of Lies by Sam Hawke - The first line of this book is an amazing hook.
Poison. Treachery. Ancient spirits. Sieges. The Poison Wars begin now, with City of Lies, a fabulous epic fantasy debut by Sam Hawke.
I was seven years old the first time my uncle poisoned me...
Outwardly, Jovan is the lifelong friend of the Chancellor's charming, irresponsible Heir. Quiet. Forgettable. In secret, he's a master of poisons and chemicals, trained to protect the Chancellor's family from treachery. When the Chancellor succumbs to an unknown poison and an army lays siege to the city, Jovan and his sister Kalina must protect the Heir and save their city-state.
But treachery lurks in every corner, and the ancient spirits of the land are rising...and angry.
Foundryside by Robert Jackson Bennett - I loved his Divine Cities series (starting with City of Stairs) and can't wait to read this book.
Sancia Grado is a thief, and a damn good one. And her latest target, a heavily guarded warehouse on Tevanne’s docks, is nothing her unique abilities can’t handle.
But unbeknownst to her, Sancia’s been sent to steal an artifact of unimaginable power, an object that could revolutionize the magical technology known as scriving. The Merchant Houses who control this magic--the art of using coded commands to imbue everyday objects with sentience--have already used it to transform Tevanne into a vast, remorseless capitalist machine. But if they can unlock the artifact’s secrets, they will rewrite the world itself to suit their aims.
Now someone in those Houses wants Sancia dead, and the artifact for themselves. And in the city of Tevanne, there’s nobody with the power to stop them.
To have a chance at surviving—and at stopping the deadly transformation that’s under way—Sancia will have to marshal unlikely allies, learn to harness the artifact’s power for herself, and undergo her own transformation, one that will turn her into something she could never have imagined.