Marie Brennan returns to the Onyx Court, a fairy city hidden below Queen Victoria's London. Now the Onyx Court faces its greatest challenge.
Seven years ago, Eliza's childhood sweetheart vanished from the streets of Whitechapel. No one believed her when she told them that he was stolen away by the faeries.
But she hasn't given up the search. It will lead her across London and into the hidden palace that gives refuge to faeries in the mortal world. That refuge is now crumbling, broken by the iron ofthe underground railway, and the resulting chaos spills over to the streets above.
Three centuries of the Onyx Court are about to come to an end. Without the palace's protection, the fae have little choice but to flee. Those who stay have one goal: to find safety in a city that does not welcome them. But what price will the mortals of London pay for that safety?
Spellbound - Blake Charlton
In a world where one's magical prowess is determined by one's skill with words and ability to spell, Nicodemus is a wizardly apprentice afflicted by a curse that causes him to misspell magical texts. Now, the demon who cursed him has hatched a conspiracy to force Nicodemus to change language and ultimately use it to destroy all human life. As Nico tries to thwart the demon's plan, he faces challenges from all sides. But his biggest challenge is his own disability, which causes him to create chaos wherever he goes. And the chaos surrounding Nico is affecting the world so profoundly that the kingdom to which he has fled to gather strength is on the brink of civil war, and he suspects that his closest allies-even Francesca, whom he loves more than life itself-may be subject to the demon's vast powers. As Nico tries to forestall the apocalypse,he realizes that he doesn't know if he can fully trust anyone, not even the woman he loves. And if he makes one wrong move, not only will his life be forfeit, he may end up destroying all mortal life as well.
Introducing new twists to the unique magical system of Spellwright, and exploring issues that will bring readers a deeper appreciation of a fascinating world, Spellbound is sure to please Blake Charlton''s fans and increase their number.
Dark Eden - Patrick Carman
Fifteen-year-old Will Besting is sent by his doctor to Fort Eden, an institution meant to help patients suffering from crippling phobias. Once there, Will and six other teenagers take turns in mysterious fear chambers and confront their worst nightmares with the help of the group facilitator, Rainsford, an enigmatic guide. When the patients emerge from the chamber, they feel emboldened by the previous night's experiences. But each person soon discovers strange, unexplained aches and pains. . . .What is really happening to the seven teens trapped in this dark Eden?
Patrick Carman's Dark Eden is a provocative exploration of fear, betrayal, memory, and ultimately immortality.
Before I Go To Sleep - S. J. Watson
Christine wakes up every morning in an unfamiliar bed with an unfamiliar man.
She looks in the mirror and sees an unfamiliar, middle-aged face. And every morning, the man she has woken up with must explain that he is Ben, he is her husband, she is forty-seven years old,and a terrible accident two decades earlier decimated her ability to form new memories.
But it's the phone call from a Dr. Nash, a neurologist who claims to be working with Christine without her husband's knowledge, that directs her to her journal, hidden in the back ofher closet. For the past few weeks, Christine has been recording her daily activities -- tearful mornings with Ben, sessions with Dr. Nash, flashes of scenes from her former life -- and rereading past entries, relearning the facts of her life as retold by the husband she is completely dependent upon. As the entries build up,Christine asks many questions. What was life like before the accident? Why did she and Ben never have a child? What has happened to Christine's best friend? And what exactly was the horrific accident that caused such a profound loss of memory?
Every day, Christine must begin again the reconstruction of her past. And the closer she gets to the truth, the more unbelievable it seems.
The Prague Cemetery - Umberto Eco (via NetGalley)
Nineteenth-century Europe-from Turin to Prague to Paris-aboundswith the ghastly and the mysterious. Conspiracies rule history. Jesuits plot against Freemasons. Italian republicans strangle priests with their ownntestines. French criminals plan bombings by day and celebrate Black Masses at night. Every nation has its own secret service, perpetrating forgeries, plots, and massacres. From the unification of Italy to the Paris Commune to the Dreyfus Affair to The Protocols of the Elders of Zion, Europe is in tumult and everyone needs a scapegoat. But what if, behind all of these conspiracies both real andimagined, lay one lone man? What if that evil genius created itsmost infamous document?
Eco takes his readers on an unforgettable journey through theunderbelly of world-shattering events. Eco at his most exciting, abook immediately hailed as a masterpiece.The Moon Maze Gaze - Larry Niven & Steven Barnes
Translated from the Italian by Richard Dixon.
The Year: 2085. Humanity has spread throughout the solar system. A stable lunar colony is agitating for independence. Lunar tourism is on the rise...
Against this background, professional "Close Protection" specialist Scotty Griffin, fresh off a disastrous assignment, is offered the opportunity of a lifetime: to shepherd the teenaged heir to the Republic of Kikaya on a fabulous vacation. Ali Kikaya will participate in the first live action role playing game conducted on the Moon itself. Having left Luna--and a treasured marriage--years ago due to a near-tragic accident, Scotty leaps at the opportunity.
Live Action Role Playing attracts a very special sort of individual: brilliant, unpredictable, resourceful, and addicted to problem solving. By kidnapping a dozen gamers in the middle of the ultimate game, watched by more people than any othersporting event in history, they have thrown down an irresistible gauntlet: to "win" the first game that ever became "real." Pursued by armed and murderous terrorists, forced to solve gaming puzzles to stay a jump ahead, forced to juggle multiple psychological realities as they do...this is the game for which they've prepared their entire lives, and they are going to play it for all it's worth.
Children of Paranoia - Trevor Shane
ALL WARS HAVE RULES
Rule Number One: No killing innocent bystanders.
Rule Number Two: No killing anyone under the age of eighteen.
BREAK THE RULES, BECOME THE TARGET
Since the age of eighteen, Joseph has been assassinating people on behalf of a cause that he believes in but doesn't fully understand. The War is ageless, hidden in the shadows, governed by a rigid set of rules, and fought by two distinct sides-one good,one evil. The only unknown is which side is which. Soldiers in the War hide in plain sight, their deeds disguised as accidents or random acts of violence amidst an unsuspecting population ignorantof the brutality that is always inches away.
Killing people is the only life Joseph has ever known, and he's one of the best at it. But when a job goes wrong and he's sent away to complete a punishingly dangerous assignment, Joseph meets a girl named Maria, and for the first time in his life his single minded,bloody purpose fades away.
Before Maria, Joseph's only responsibility was dealing death to the anonymous targets fingered by his superiors. Now he must run from the people who have fought by his side to save what he loves most in this world. As "Children of Paranoia" reaches its heart-in-throat climax, Joseph will learn that only one rule remains immutable: the only thing more dangerous than fighting the War...is leaving it.
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