The Darwin Elevator
The Exodus Towers
The Plague Forge
Website: www.jasonhough.com
> What is The Dire Earth Cycle about?
It's
the late 23rd century. A plague has swept across the globe and the
only people who are safe are in Darwin, Australia where a space
elevator of mysterious alien origin protects against the disease. A
small group of people with a rare immunity scavenge the dangerous
wastelands beyond Darwin for useful items, a role that eventually
draws them into the efforts to unravel what these aliens want.
> What drew you to writing about an alien caused apocalypse?
I'd
wanted to write a story with a space elevator at the center of it,
but I kept reading how building such a device would be impossible.
The contrarian in me thought, "who says we're the ones to build
it?" and the story took off from there.
> How do your aliens differ from what we've seen before?
Well,
for one they're largely unseen. They're sending ships to earth
in what appears to be a carefully crafted sequence, but to what ends
nobody knows.
> What made you want to be a writer?
After
leaving my job as a game designer, I needed a new hobby to fill the
creative void in my life. I decided to try writing and quickly
came to love the craft.
> If you could, would you change places with any of your characters?
Nah,
I'm having too much fun. Besides I'd miss my wife and kids!
> You were a game designer for several years. Did you have any game or literary influences for The Darwin Elevator?
Most
of the games I designed were real-time strategy, and there are a few
aspects of those games that wormed their way into the books. As
for literary influences, I'm truly a product of everything I've read.
Specifically, these books were strongly influenced by
post-apocalyptic novels like Stephen King's The Stand, and
first contact stories like Rendezvous With Rama by
Arthur C. Clarke.
> You wrote The Darwin Elevator in 2008 as a Nanorimo project. You didn't get a publishing deal until 2011. How did you stay motivated to keep refining the manuscript until it was publication worthy?
I
told people, friends and family, that I was working on it. That
way I had to work on it, lest I admit failure when they asked me how
it was going.
> What was the hardest
scene for you to write?
The end of the third book. It was really hard for me to draw everything together in a satisfying way, but still leave open the door for more stories later.
> When and where do you write?
I
write in the mornings, usually in my den or at a coffee shop.
> What’s the best/worst thing about writing?
It's
largely solitary. This is good because your success or failure is
entirely up to you, but bad because you can wind up in a creative
vacuum.
> What is something you didn’t know about the publishing industry before you had your first book published?
That
they would offer to buy a series of books simply based on their
impression of the first book. The publisher offered a contract
for a trilogy without even asking me how many books I envisioned, or
indeed where the overall story was going. Which was actually a good
thing, since I had very little written down in terms of plans. In
the end my editor and I were able to collaborate very closely on the
outlines for books 2 and 3.
> Do you have any advice for hopeful authors?
Listen
to audiobooks. You'll get a new appreciation for language, learn what
kinds of prose hamper or improve pace, and eventually you'll start to
hear your favorite narrators in your head as you write.
> Any tips against writers
block?
Close your eyes and watch
the movie. Seriously, try to picture the scene as if it were a film,
and keep rewinding until you can envision it clearly enough to write
it.
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