Showing posts with label mesoamerican fantasy. Show all posts
Showing posts with label mesoamerican fantasy. Show all posts

Tuesday, 21 January 2020

Graphic Novel Review: Meso Volume 1: Rise of the Tzalekuhl written by Tyler Chin-Tanner

Illustrated by Josh Zingerman and Val Rodrigues
Pros: good artwork, interesting set-up, interesting characters

Cons: /

Still angry that as child refugees they received no aid from their neighbours, the now adult Children of Tzalekuhl go to war determined to make the Huax’kin submit to their rule - or wipe them out.

This is a fantasy graphic novel inspired by Mesoamerican history and mythology, in particular that of the Maya and Aztecs.

I loved the artwork and how the various tribes look distinctly different, with their own hairstyles, clothing and adornments (jewelry, piercings, body art), weaponry, etc.

This is an opening act, so there’s mostly some character introductions, set-up for the various conflicts, and some background on how the various groups ended up where they are. It starts with a battle, so that’s not to say there’s no action. I found the different protagonists compelling. I felt conflicted about Roden, who seemed like a decent guy doing things to protect his family and home. But some of those things are kind of horrible when seen from the other side.

I was curious how much of the story was based on actual history (if any) and so was overjoyed the author included a ‘historical notes’ section at the end going over this, including a few book recommendations for those wishing to learn more.

This is an era of history that isn’t often used for fantasy storytelling so I found it fascinating and would love to read more.

Tuesday, 28 July 2015

Book Review: Last First Snow by Max Gladstone

Pros: interesting characters, brilliant world-building, some clever plot twists

Cons: tension lost if read previous novels, ending of final battle is a let down 

Forty years ago the King in Red, Elayne Kevarian and Temoc Almotil met in battle in the Gods’ War.  Now Elayne is back in Dresediel Lex, a Craftswoman and consultant for the King in Red on a contract to fix the Skittersill, the old temple slave’s quarter.  But the people of the Skittersill haven’t been included in the deal, and their massed discontent could break the world.  So Elayne goes to meet with its various representatives, including Temoc, the last Eagle Knight and priest of the old Gods, in hopes of resolving the tension peacefully.  Temoc meanwhile struggles with the different demands of priesthood and fatherhood in this time of crisis. 

This is the fourth published novel in the Craft Sequence, but the first chronologically.  This book takes place in the same city, with many of the same characters (only younger) as the second published book, Two Serpents Rise (which I reviewed here).  Having read that book, some of the narrative tension of this one is lost, as I already knew certain characters would survive.  Similarly, though I don’t remember that book as well as I’d like, I had to reevaluate the relationships I remembered with the new, ‘prior’ relationships of this book.  When the books are all out I look forward to reading them in order to see how well they follow each other, and how characters develop across the books.

The characters are fascinating and the world-building sound, as usual with Gladstone’s books.  And that’s good, because there’s less judicial mystery in this story, with the centre being more character than plot focused.  Both Elayne and the King in Red perform some interesting Craft, and you see the power of the defeated Gods in play at the end.

The big battle is quite apocalyptic, but ends somewhat disappointingly.  It felt like the author’s hands were tied, needing certain people to survive for book two, and couldn’t quite figure out how to end the battle well as a result.  There are some clever plot twists in the book, including the final battle, that were great though.

Despite its few faults it’s a great book and this is a wonderful series. 

Tuesday, 10 December 2013

Book Review: Two Serpents Rise by Max Gladstone

Pros: Mesoamerican based, interesting characters, very unique creatures, brilliant world-building, thought provoking

Cons: some elements of the ending were predictable, middle dragged slightly 

Caleb Altemoc is a risk management officer for Red King Consolidated (RKC).  When he’s sent to one of their holdings to investigate a murder, he finds the water reservoir has been poisoned with Tzimet.  As a desert city, Dresediel Lex requires these reservoirs in order to survive.  Caleb discovers a trespasser at the reservoir, a cliff runner, whom he instantly falls for and decides to find and question on his own.  

The incident puts RKC’s newest acquisition into doubt, and Caleb, whose father is the last priest of the All Gods, defeated 60 years ago in the God Wars, and whose body was cut and imbued with ancient magic, is charged with making sure the deal goes through. 

This is a great book.  This is set in the same world as Three Parts Dead, but while that one was based on medieval Europe, this book has a Mesoamerican slant.  For those who’ve read the first book, the Deathless Kings have more of a role in this book than the Gods.  There’s less craft than the previous book as well, and more priest craft. 

The world-building again is phenomenal.  There’s so much depth to this world, from the sports game based on ancient history to various creatures, terrorist priests intent on returning the Gods to prominence, class distinctions between rich and poor, racial divisions between the local Quechals and the foreign craftsmen, the Wardens and the complex history of the land.  The intricacies of craft and contracts is touched on but not with the detail of the previous book.  This book has other aspects of the world to focus on.

I loved the variety of new creatures.  The Tzimet are rather terrifying shadow creatures with sharp limbs to attack with.  Wardens, the police force, fly on giant modified birds called Couatl.  Opteran are giant dragonfly things that act as personal jet packs in exchange for soul matter from the people they transport.  

The characters are all great.  There’s Caleb with his hatred of religion and unease with the subjection of the gods necessary for purifying water.  He’s always questioning the way things work, happy that the human sacrifices that his father performed are outlawed but not satisfied by how things currently run.  Then there’s Mal, the cliff runner, who’s so much more to the story.  Teo, Caleb’s closest friend, who’s a sounding board for his problems and prod for his betterment, while trying to navigate her own love life with a female artist who likes to court danger.  Temoc, Caleb’s father, who wants to bring back sacrifices and the past glory of the Gods.  And, of course, there’s Lord Kopil, the Deathless King of Dresediel Lex, and Caleb’s terrifying boss.  

Some parts of the ending were predictable, but that’s not necessarily a negative point.  The middle dragged a little, at least in comparison to everything that’s happening at the beginning but picks up quickly enough to give a very satisfying ending.  


I highly enjoyed the book can’t wait for the next one.